Steve: The Review

It’s been a long day, but you finally get home and put your feet up on the table and wish to play some Ghost of Tsushima, a game that everyone has been adoring lately. As you start it up you realize you need to download a patch or perhaps a power outage happened and now the Playstation is yelling at you. Not a big deal. You jump on Twitter and you see this guy: Steve. He is quick witted, funny, and attempts to be rather centered on most gaming related topics. He’s not afraid to speak his mind, and because of all these attributes, you hit the follow button. What you experience along your time with Steve is a strange journey. You dive right into the mind of the estranged anxiety driven comedian, with the heart and soul of a video game journalist/content creator. Is it worth your time? 

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The Lich King: World of Warcraft’s Perfect Ice-Cold Contender

[The following post originated on on July 27th, 2020. If you wish to support by viewing and leaving comments on the original piece, you may visit it by clicking on this link. Otherwise you may also view it here. Thank You.]

It is the summer of 2008, and I am sitting several feet away from an air conditioner that hums an irregular pattern.  As the fans are blowing cool air directly at my back, the AC unit is not what is sending chills down my spine.  It’s the gigantic blackened steel armor that rests upon a man who is simultaneously alive and dead.  The icy blue glow emanated from his eyes as he stood upon an ornate dias overlooking the lands below him.  As a Death Knight, I knew I was a mere pawn used to exact his chaos.  Each interaction from that moment forward solidified a sense of dread within me, but it also made one point clear: Arthas Menethil as The Lich King was the most perfect villain that World of Warcraft creator, Blizzard has ever made.

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This article was originally posted on July 17th 2020 on If you wish to view this article at it’s original site, please do so by clicking here. Otherwise please feel free to read on.

The year was 1999 and fans eagerly watched as Tony Hawk would have his turn at the vert event at the Summer X Games in San Francisco. Everyone watched as The Birdman carved up and down the half pipe, there was a sense that he was working his way to big. With every passing moment, the crowd grew more impassioned. Fellow skaters stood by, performing their own sacred rituals hoping for something amazing. Tony went up the two verts, gaining momentum, until the time was right. In one moment he spun around two and a half times in the air, landed, and remained on his board. The crowd exploded in a burst of energy! Reporters, fans, and competing skaters all charged Tony, yearning for just a couple of words from the man who did the impossible. Only a few weeks later would Tony Hawk’s name become synonymous with the skateboarding video game genre. Tony Hawk’s Pro Skater set the bar so high that it still resonates as one of the best skateboarding games of all time. The 1999 hit remains as a staple even when sized up to today’s games. As we eagerly await the arrival of the Tony Hawk Pro Skater 1 & 2 remakes, let’s explore how this franchise became the biggest, most influential skating game since 1987’s Skate or Die


The $10 Conundrum: Why Price Hikes Mean More Than an Up Front Increase

[As per usual, I have written this article on You can visit the site at that link to view what others have been writing, and if you wish to view this article directly, please do so here. Thank you.]

Recently it has been revealed that NBA 2K21 will be upping the price by $10 for the next-gen iteration. This specific game is going from the industry standard price of $60 to $70 and that doesn’t include state and/or federal taxes. Nor does it include foreign sales prices. The reaction to this price hike has been seen as nothing but negative. Despite this being seen as a bad precedent, it is so far the only game that has been announced at this increased price. It doesn’t mean every game from here on out would be priced the same.  But on the other hand this is the game industry which is infamous for normalizing loot boxes and intense crunch periods at big name studios.

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Latest Destiny Articles

So I have written about two articles discussing recent events in Destiny 2.

The first one here is about the weekend event where The Almighty explored in a blaze of glory. It was a rather important event in accordance to both the lore and concept. It was a great thing to see but I have some reservations about it. You can see that one here.

But due to this being a 2 for 1 special, I am going to include my second article here about the start of the Season of the Arrivals and my first impressions of the start of said season. I do have to catch up on some elements but it’s so far a really strong start to a season that will follow to the next major expansion. You can read that one here.

Destiny has an Identity Crisis

This week over at Seasoned Gaming I wrote about Destiny 2, and how the psychological implications of it’s addiction leads the game to drift in a landscape of issues.

I know, I said last week that this one would be a bit more laid back, but I have failed to do so.

I had a lot more to write about this topic, but my writing was already 6 pages long. Talking about lore and other addictive practices would have turned this into an all out dissertation. I’m usually cool with that, but it’s been a really rough week of me forgetting what day it is. So please hit the link up top and let me know what you think.


Contribution to Seasoned Gaming

I have a new article written but you will notice that it is not here. It is located here:

There you will find my latest piece of the relationship between developers and the fans. It was a rather hard piece to write because it’s such a big topic and there are so many examples you can pull from.

But it’s a piece I am proud of. The next one is going to be a little laid back. I wanted to come out strong with this one.

Review: Formula Retro Racing

It has been a long time since I have been to an arcade.  The concept has been dying out for years now, and it certainly hasn’t been doing any better due the virus.  Granted, before Covid started making it’s rounds, the amount of times I have been to arcades have been few and far between.  Whenever I do get a chance to go to one I check out one of the major staples: racing games.  Unlike the home console games such as Forza or Gran Turismo, arcade racers have a certain charm to them.  No matter if it’s Nascar, Cruisin’ USA, or the Fast and the Furious; arcade racers embrace this spirit of more personalized competition that just doesn’t exist with home console racers.  There are no deep customization systems, there is no fine tuning, it’s just you and a hopefully no sticky steering wheel.  One company hopes to recapture that magic in modern times. Repixel8 is that company with their soon to be released title Formula Retro Racing.

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Xbox Event: My Thoughts

In the first of a series of digital events, Microsoft held an online event showcasing series of game trailers. These trailers were used showing in-game graphic capabilities that utilized the Xbox Series X hardware. This event was approximately one hour long total, with the first 27 minutes displaying a series of trailers while the last half featured interviews with the creators behind some of the games we saw.

The lukewarm affair was met with a slew of criticisms. As much as I love Microsoft and the work they have done in the past, this event is just a drop in the bucket when it comes to building up my excitement for the future of Xbox. My feelings may be quelled for the time being, and in this moment of clarity, I have to say that Microsoft is at least trying to get people excited, and that is much more than what other companies have been doing lately.

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Half-ass Completionist


A couple of days ago I thought it would be fun to do something I have never done before, because these days all I have is time.  I decided it was time to fully explore the expansive universe that is Kingdom Hearts.  I played the main Kingdom Hearts games when they initially came out; 1,2, and 3.  But the ones in between I missed out on.  Getting the full experience is something I figured I could dedicate time to now. Plus the ending to the third one was lukewarm to me but incredibly awesome to die hard fans who purchased several devices and endured many years of exposition.  So why not give it the old college try? Much like college I discovered something about myself and gained some additional pounds. 

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